
Trinh Nguyen
Senior Level & UX Designer
I have been designing experiences for a while — close to a decade, of which 7+ years professionally. During my career I have been part of many award-winning projects like Riders Republic, Assassin's Creed VR and Off The Grid, at Ubisoft Annecy, Ubisoft Reflections and Gunzilla Games.
You could describe me as a Y-shaped designer. Next to my specialization in level design, my extensive knowledge in other fields like UX design and tool programming allows me to rapidly prototype my ideas, understand the project constraints and apply them to my designs more efficiently.
Trinh Labs is where that shows up as shipped work. It is a place to share what I make rather than a storefront — most of it is prototypes, built small on purpose, each one a test of whether restraint makes a tool worth keeping. The ones that prove themselves get built out properly.